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Similar to what others have said, I wasn’t able to beat it and it eventually got a bit too frustrating, but I’m going to set that aside because there’s a lot that I really liked about this. The zone concept was really nice and very satisfying. You did a good job of cleanly keeping leaves out of already completed zones, which feels really rewarding The art and UI looked great and the chill music helped keep the frustrating at bay :D. One suggestion is that maybe you could have pockets of empty areas, then you can use those strategically to shove around leaves and place them where you need them to be. All in all this is really nice, well developed, and polished. Great job on this!

Thank you for playing! We originally wanted to have the zones activating giving boons/upgrades and to also balance out the amount of leaves with the shrinking space available but didn't get that done in time. Pockets of empty areas sounds like it would have worked well too!