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(+1)

Hey, very nice submission! 

The overall aesthetic and sound create a very nice ambience as usual, and the size swapping gives space for very interesting puzzles!I very much liked the fall mini-puzzle one.

I very much like the per-level card mechanic, but it felt a bit disconnected with this specific type of level design. That is not a bad thing, but i guess it is extremely hard to balancing puzzles and character builds. Mark brown has a very good talk about that that can inspire you about puzzles vs problem solving if you want to make flexible puzzles: https://www.youtube.com/watch?v=w1_zmx-wU0U

As usual, superb work for 3 days, super polished.

(+1)

Thank you for the awesome link, puzzles are very much a weak point I never knew I had so will practice more on this aspect. I agree the cards were a little disjointed and my initial idea required them changing the levels much more dramtically even the 'theme' of the layout. Thank you for playing my game and taking the time to write great feedback :) 

P.S I cant stop going back to your submission and playing, I hope you port it to mobile :D

(+1)

hehe, glad you enjoyed it so much. In fact, I just joined the Finally Finish Something jam to give a full iteration over it, I wanted to finally do a longer project, and this one seems to be the right one.