Hey, very nice submission!
The overall aesthetic and sound create a very nice ambience as usual, and the size swapping gives space for very interesting puzzles!I very much liked the fall mini-puzzle one.
I very much like the per-level card mechanic, but it felt a bit disconnected with this specific type of level design. That is not a bad thing, but i guess it is extremely hard to balancing puzzles and character builds. Mark brown has a very good talk about that that can inspire you about puzzles vs problem solving if you want to make flexible puzzles: https://www.youtube.com/watch?v=w1_zmx-wU0U
As usual, superb work for 3 days, super polished.