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(+1)

Thanks for the quick response!

Interesting how we have two kinds of battle time issues. Things happening too fast, and things not happening fast enough?
1. Brill's Block not falling immediately after Punching, and the Counterattack she recieves being too immediate.
2. Enemies that look like they should attack without any delay between them, actually have their attack progress meters go out of sync.

I had ideas about running scripts that meta-monitor the timing of everyone and force them to stay in sync after every move, but that sounds complex?

Well, good luck! Have a good week or whatever!

(+1)

That might be worth looking into. I'd have to figure out how the ATB system works internally, but again, it's one of those things that I can probably figure out now that I have more general coding experience. I might have to make one more patch between 0.3.7-P3 and 0.4.0.

On my own copy, I've just fixed the issues with Lanterngeists and Win Streaks, as well as a few more I found: a bug where a certain Tower Lord would remove the "1 Gravity Only" limitation on himself (making him hilariously easy) and the Lightning Rod effect on a certain Challenger activating even if that Challenger is KO'd. I'll give the "1 Gravity Only" effect an icon since it would probably be good to show that, and then I'll upload the version with the bugfixes.