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Thanks for the feedback; I've got an idea in mind for a volume slider which will start... probably at the halfway point or lower so you don't get BLASTED.

Keybinds will be tricky. Will mess around with more comfortable setups!

I didn't want it to be T O O unforgiving... maybe a difficulty slider in that case >W>

A 'Free-play'/Gallery mode is absolutely something I've had bouncing around in my head. This is my first coding project so implementing all this stuff is a new learning experience every time.

Glad to give good feedback.. especially to someone who is also using Godot for the first time for their game project.

If I had no self-restraint, I'd absolutely be asking if I could assist, because I've honestly started getting a bit familiar with Godot in the short time I've been using it to port a game I made initially in Clickteam... but that's very unlikely to even happen. -w-

I do really, REALLY love rhythm games to an obsessive degree and I also love vore and it's my top kink. ...Good god, I'm just now realizing that this game is basically exactly what I always wanted.

I've added that freeplay mode you suggested~ It's less of an animation gallery and more of a 'churn however you want' mode, but I think it's pretty good! Lemme know what you think of it :D