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(+1)

Thank you for the detailed feedback! The boss was meant to chase the player through the portal into the house, making the sequence longer and forcing the player to stun it with flashes/photographs. We had to cut about 50% of the content we planned to put in. And the player is not supposed to be as fast as he is in the jam build, I'm guessing someone made him faster for testing and forgot to change it back. I appreciate this feedback very much!

Oh! I would have loved to see the final showdown with the boss as it was originally envisioned.

About the quick movement: don't worry about it; it didn’t really affect the gameplay negatively. If anything, it made it easier to escape from the monsters!:)