Thanks for the ideas! Ill get straight to the point.
I LOVE the idea of adding the mercenary from open fortress! What I could do is since I have a bosses, and an extra character menu planned, ill move all the blue enemies by 1, and put him at the start, the spy will be moved to the extras (I had it planned like that before I even started on the game.)
Ive never seen twilight nightwatch, but that might be a good place to get the 3rd boss from!
I like that soldier mechanic, ill do it!
As for your BLU pyro idea, I dont know how I would detect "Direct observation" of him....
I like the BLU demo idea, his ability will be his grenade launcher! however their will be a sound que when he enters a hallway with it.
BLU heavy, I was already making him very tough, however there are 2 things I could do, I could make him slow, but the lure does nothing. Or normal speed but the lure does effect him, I dont know which one is better =D?
BLU engi, I do plan on making him do a little bit more, but thats for the future.
BLU medic, I like your idea, ill do poison and regen, butt his alpha damage is low.
BLU sniper, My idea is actually not very hard to do! its borderline already in with the sentry challenge. But I also like the shooting cameras idea, so ill do both =D
BLU spy, your idea is just practicly what I was already going to do lol.
RED engi, Im not sure about the blockers, but I really like the proximity alarm idea! Ill do something with it, potentialy also something with metal!
RED spy, I like the idea alot! Ill think of a way I could implement it!
I want to quickly say thanks for the amazing feedback youve given, Thanks so much!
EDIT: I couldnt find any models for the mercenary, so I cant add him D=