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(+1)

I will definitely play your game tonight after work :)

Hi! I finally got around to playing your game and finished it. I'll start with the positives.

Positives:

  1. The visual style is good. Even though not all assets are custom-made, they’re well-chosen and don’t feel out of place.
  2. Great that you put effort into character voiceovers. Personally, I like when voice acting is also accompanied by subtitles, but that’s just my preference.
  3. I loved the heat wave effect filter. It’s supposed to be heat, right? At least that’s what it looked like to me. It definitely makes the visuals more interesting.
  4. It’s nice that you can enter every house and look around. I assume the pictures on the walls are references to your other games?
  5. I liked your approach to problem-solving using tools. Removing boards with a crowbar and cutting through a fence with bolt cutters is a nice touch—way better than the typical “find a key and unlock the door” approach, although there’s some of that too. The tasks are more interesting than what you’d usually see in other games.
  6. Good storyline. I always appreciate it when there’s a clear narrative, especially in an adventure game with action elements. The story is simple and easy to follow, but that’s what makes it engaging.
  7. I got really scared when I fell through the ground. It was almost like a jump scare for me—I even paused the game to take a breather. Points for that! :)
  8. Cool monster! I was taken by surprise at first and started shooting in all directions before it killed me. I liked that we restart from the pitfall, so I could immediately continue the fight. The monster is fast and deadly, but its behavior pattern is easy to figure out, so defeating it wasn’t too hard.

Negatives:

  1. There’s no interface for item interaction. When I picked up the crowbar, I didn’t realize at first how to remove the boards. I thought I’d missed something and went searching for what else I might need to do. Turns out, you just have to press "E" on the boards, but this wasn’t intuitive. After that, I started checking every item to see what I could interact with. A prompt indicating "E" would have prevented this confusing situation.
  2. A task list would also be helpful to clarify what needs to be done next. Most of the confusion happened in the first half of the game due to the lack of interface hints. As I got further in, it became clearer what needed to be done.
  3. I noticed some stamina issues as well. Sometimes the stamina wouldn’t regenerate until I pressed "Shift" again, and then it would start recovering after a while.

Conclusion: Great game with an intriguing storyline. I’d be interested to learn more about the heroine’s story and what happened to her partner. Did he become the monster due to some kind of lunar curse? Anyway, I hope you continue the story so I can play it in the future. Thanks for the game!