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Thanks for such comprehensive and thoughtful feedback! The initial plan was indeed to have the player figure out solutions and guide the characters with many explorable rooms and events. Unfortunately, time didn't allow that. We do have the motivation to develop the game further into our initial vision (especially after your encouragement!), but it's hard to say for sure since we are both students. We will also definitely try the games you mentioned!

By the way, when trying your game, I couldn't find a way to detach the load after parking into the area, and I seemed to be stuck at that step. Did I miss something?

I hope you find the motivation to complete your game! I understand where you’re coming from. While we may not be students, each of us has a job, and taking projects to the finish line is certainly a challenge.

Regarding the cargo detachment: You’re actually doing everything right; it’s just that the trigger on the trailer is hard to find. You need to press 'C' or 'CTRL' to crouch and look more carefully for the detachment. It’s a bit unfortunate that we have to explain this to players since it’s clearly a flaw on our part, and it does affect the experience. But no worries, we’ll fix this bug after the jam. Thank you for playing our game!