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The visual is very cool, it just seemed to burn out the early texts a bit when I got too close to them. I love the weeping angel concept, so I loved this one! I too found myself at a dead end, but once spotted, you avoid going back haha! Maybe I’d have liked it if the angel hadn’t killed us when we looked at it (or if it had been closer than normal), but I understand this design choice and it works very well all the same, forcing the player to look for another path (when possible).