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I played for 12 mins and with more variety would have played for more, so if you develop it further will check it out for sure. Amazing job for a one week jam, only two things to consider:
- the monsters push the health flasks so it could get a bit frustrating to get to those, especially when more of them is pushed into the corners. if the health flasks would not collide with the monsters, the player could strategise more when get to them
- it would be great to be able to buy more than one item per shop entry. or if you want to make the choice at the shop meaningful, have some cooldown for the availability because in it's current form feels more annoyance than game design choice.

congrats on the game, hope you find the feedback useful for further developing it!

That's a great time. I still only last a few minutes playing!  Thanks for the feedback it's always useful to hear.
The new version will have different themes: Medieval Knight, Pirates and a Future Warrior

The health flasks being kicked around was a feature, like in a  film when the villain drops that important item and the random crowd of people uknowingly kick it around as they walk. I thought it'd be amusing.

I totally agree about the shop. It needs a complete overhaul. I like the idea of a cooldown and being able to buy multiple items in one go.