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I guess the game was influenced by the Eastern culture. There were relationships of the main character, music (?), and quests for killing hundreds of monsters. On the first level my score got negative, I don't know if it was intentional or not. I wish there was a mechanics to do a small jump. It will be impressive to see cats' story revealed not in the "how to play" section, but somehow between or during the levels. There could be a boss dog, who becomes your friend after you defeat them.

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Thanks for playing my game! Unfortunately, I couldn't figure out how to do a Mario-style jump during the jam. So I had to use the default game engine physics to make my game. 

You lose points if you let any of the ghosts escape or if the ghosts hit you. Perhaps I should nerf the score penalty in the future since losing 100 points was too harsh according to some of the players. 

The characters section on the "How to Play" screen is a quick summary of the characters in this game and "A Spooky Cat-venture"--the game I made for last year's Scream Jam. I put it there so that you don't get confused by the story I put in the game.