That's a huge project! It looks like a collaboration between Diablo, Don't Starve and many other devs. A lot of other submissions revolve around one or few simple mechanics and ideas. This game is different because there are just too many sides. The gameplay changes between exploring (swimming), fighting, revealing the story (lore), and completing the quest. Graphics is both 2D and 3D. The game seems to include a bit of everything. If completed and polished to a single style, that would be an impressive game.
diligence
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Game looks polished. If you add a story, some variations, levels, basically, you already can call it complete. Jump on W and shoot on Space was very confusing at first, I would reserve Space for jumping like in the majority of games with jumping characters. I don't even know what key will be better for the regular shoot, maybe Ctrl. Interacting with a fountain on E or F, the special attacks on Q or numbered keys. At least I assume that will appeal to a wider audience
At first I thought the game was too forgiving with how you can swim quickly with the help of your gun and not care for oxygen level. It took some time to figure that you have to press a lever with a block, but the real game only starts there. Screen freezes sometimes, but there is a lot for a 10 days game jam!
Game looks almost complete! I also think dash and movement speed are dangerous buffs in a bullet hell game. Maybe there needs to be something like slow/stop time, regenerate instead. When cannons are concentrated on one side of the screen, it becomes much easier to find a safe spot and almost not move at all.
It's a little sad in real life too, because ducklings think you are their real mother, and they become anxious when you get away or eventually leave them alone at farm (with other ducklings). The sound I used is probably a call of a duckling for their mother; when they are relaxed they chirp differently. But it's a growing process for both ducklings and children they are attached to. Don't treat animals like playthings, that is what my whole game could also be about.
I liked the graphical design and interface, gameplay feels random though. Player's movement speed is slow, and there is a water tank that needs to be refilled, which could be a solid part of a tactical game. But flowers pop up at random and disappear quickly, like moles in the classical Whac-A-Mole game, which requires easy reach and good reaction time.