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diligence

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A member registered May 09, 2024 · View creator page →

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That's a huge project! It looks like a collaboration between Diablo, Don't Starve and many other devs. A lot of other submissions revolve around one or few simple mechanics and ideas. This game is different because there are just too many sides. The gameplay changes between exploring (swimming), fighting, revealing the story (lore), and completing the quest. Graphics is both 2D and 3D. The game seems to include a bit of everything. If completed and polished to a single style, that would be an impressive game.

Game looks polished. If you add a story, some variations, levels, basically, you already can call it complete. Jump on W and shoot on Space was very confusing at first, I would reserve Space for jumping like in the majority of games with jumping characters. I don't even know what key will be better for the regular shoot, maybe Ctrl. Interacting with a fountain on E or F, the special attacks on Q or numbered keys. At least I assume that will appeal to a wider audience

Game is fun to play, and definitely top score for voice acting (I guess it's real)! I mean, I've seen many games already, even some with impressive mechanics, but this probably deserves the highest rating so far. Really enjoyed

The instruction is intimidating at first, maybe just jump into the action with some guiding arrows? And start with 1 bottle of each liquid, make player resupply it only after the first day ends. The game has a lot of potential! The pixel art with dithering looks great

The game is easy to get hang of, but is still challenging to complete. The underwater cave's layout is increasingly difficult. The gameplay, music and visuals are relaxing.

The game is intense! The player runs at 30 km/h, then goes ballistic and jumps off a 300m tall cliff (8 sec of free fall?). Very good

The game feels smooth, art and sfx are good! One little thing that differs from many other platformers is water drops that follow you. They kinda just repeat the player's movements with a delay, but it contributes to the gameplay a lot.

Starting screen is great!

Game is great, looks polished!

Good game! Similar to Aquaroll (another submission), but more fast paced.

I liked the humor especially

Apart from squids (which can also attack before you entered a room completely), other fish isn't difficult to get rid of. You can stay and simply spam attacks from a distance. But game is not bad, it feels like you are under water

I could barely see the tunnel, took a while to figure you have the sonar ability. There are so many possibilities how the sonar might have a bigger cooldown time, and you have to move from something in the dark by memory. The game has a great atmosphere, I like it!

At first I thought the game was too forgiving with how you can swim quickly with the help of your gun and not care for oxygen level. It took some time to figure that you have to press a lever with a block, but the real game only starts there. Screen freezes sometimes, but there is a lot for a 10 days game jam!

Game looks almost complete! I also think dash and movement speed are dangerous buffs in a bullet hell game. Maybe there needs to be something like slow/stop time, regenerate instead. When cannons are concentrated on one side of the screen, it becomes much easier to find a safe spot and almost not move at all.

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Let's appreciate that the levels are procedurally generated (at least they didn't repeat for me), the music enhances the mood as well. Would be cool to have a sonar sound at the increasingly rapid rate when a school of fish approaches the player

I liked the game! Yeah, it seems arrows are more intuitive and easy to press for player two. Usually in games I think about WASD keys as Up, Left, Down and Right. Even if player one still pressed WASD, but saw arrows instead, it would probably be fairer.

Thanks! 2D water algorithm is from here, I just changed a few coefficients tbh

The art and ambient sounds are nice! A little bit of vertical parallax effect would probably make flying even more enjoyable.

Haha, thanks

Big clam (?) lighting up at the end was a pleasant surprise! Like an Easter egg

Game is very relaxing, enjoyed it a lot

It's a little sad in real life too, because ducklings think you are their real mother, and they become anxious when you get away or eventually leave them alone at farm (with other ducklings). The sound I used is probably a call of a duckling for their mother; when they are relaxed they chirp differently. But it's a growing process for both ducklings and children they are attached to. Don't treat animals like playthings, that is what my whole game could also be about.

There are many tutorials for caustics in Blender on the internet, but the hardest part was to find how to loop it. Got the idea from here. Will attribute other ideas to their authors a bit later when I have time to organize it.

Looks good, music is nice as well! One thing I think will improve the gameplay greatly is popping sounds of bubbles, because right now they pop without any sound as if missed

One of the best submissions I've seen so far. Everything looks strong, the ragtime piece can play on the background indefinitely

Thanks for a kind comment! It will be hard to make a better game about a farm animal than the Untitled Goose Game, but I may try adding some gameplay in the future

Cool game! Also nice, that you used Scratch. Music is almost quiet, but I enjoyed the gameplay for sure

Birds explode like a fireworks

For me, the most satisfying part of the game was sounds. Ocean waves and seagulls though, how are they related to water pipes? xD

I liked the graphical design and interface, gameplay feels random though. Player's movement speed is slow, and there is a water tank that needs to be refilled, which could be a solid part of a tactical game. But flowers pop up at random and disappear quickly, like moles in the classical Whac-A-Mole game, which requires easy reach and good reaction time.

I like it! For some reason this game reminds me about Flappy Bird. It's more forgiving and tactical, but the moment you lose your concentration it's all over

Thx

Yeah, probably more like a duckling simulator. Was educational and interesting to create though :)