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(+1)

Sick concept, and really cool art that fits it so well. The audio and music were good too, very chill and lofi. Overall just a great idea that I would love to see more of.

Definitely need to rethink the percentages on the chance based mechanics though, I failed every single roll so never even had points to negotiate with, and with such a high chance of failure it didn't create a feeling of risk-vs-reward so much as just random luck if you didn't fail. A lower chance of failure  to start with, and then renegotiating increasing the risk as well as the potential points gained, might push the player to gamble more with luck to get ahead.