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Jack Rathbone

18
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20
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A member registered Nov 25, 2018 · View creator page →

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Very fun idea, loved the art and sheep puns alot. It did feel like the bark was not that effective which meant spamming it was the best option, it could be very fun if it had a longer effect on the sheep, creating the risk of sending them running off in the wrong direction, and would make lining them up more important. Also the end circle was a bit small so lost a lot of good sheep just a few meters away from safety. Overall fun game with room for future expansion.

Sick concept, and really cool art that fits it so well. The audio and music were good too, very chill and lofi. Overall just a great idea that I would love to see more of.

Definitely need to rethink the percentages on the chance based mechanics though, I failed every single roll so never even had points to negotiate with, and with such a high chance of failure it didn't create a feeling of risk-vs-reward so much as just random luck if you didn't fail. A lower chance of failure  to start with, and then renegotiating increasing the risk as well as the potential points gained, might push the player to gamble more with luck to get ahead.

Made me feel a little clever to figure it out, and a very nice level of weirdness. 10/10

Very satisfying to hit all the enemies in a row, loved the feel and the sound. Good job with the abstract environments too, they look really good despite how simple they are. Was going to ask about having a breadcrumb feature and then realised it was already in the game when I tried the challenge mode.

Definitely got the 'midnight' part of midnight staircase. Really loved the vibe and visuals, if you hadn't said it was incomplete I might have stayed on the train for a long time expecting something eerie to happen.

Just checked on two different machines with a few different anti-virus softwares, not picking anything up. Might be a false positive on your end?

Really enjoyed the game, and an interesting take on the theme. Visuals and music were nice and everything fits together well. The random events made my one playthrough feel tense and fun. while in another it just felt punishing so there may need to be tweaks there to even out the experience. But I enjoyed having to take chances and pick the best options for both the short and long term, sometimes at expense of one or the other

Very cute, and definitely an interesting angle with the theme, it definitely was a difficult one to work with. Gameplay was simple but fun, did the job, thought all the upgrades were pretty funny and themed well. The ranged enemies were a little frustrating and I wish they died in one hit as that at least would've added some satisfaction to chasing them down to squish them

I am interested in your original plan to make customizing the house linked to your powerups, sounds like a really cool concept and hope you explore it in the future

Really liked this game! It has a tendency to start slow sometimes if the player and the opponent have similar goals at first, but love the feeling that its a puzzle game where someone else keeps coming in and messing with the work you have done. Especially near the end can get stressful in a good way when you are bouncing back and forth from being in the green.

Took me a bit to get how combinations work and it just felt like my first run was a bit wasted because of this, but did add some nice variety and more depth to later playthroughs. Maybe it would be better if they were explained to the player and not just something you discover, as planning out the space for them really added to the fun. Really good work with the limited number of tiles you did have though.

Overall really enjoyed it, would love to see more stuff added or tweaks to the AI to make it more ruthless

All obvious bugs with the game aside, I honestly though it was a really fun  and creative mechanic with the limbs. Alot of potential there and think a better progression curve (starting with simple challenges that use the limb without danger first) could have let people play more with the mechanic.

Voted for community favourite - Jack Rathbone - Four Old Men 

Wow, really enjoyed the main mechanic alot, it worked well with the jam's theme. Not complicated but a really engaging idea that works well and was surprisingly fun for how straightforward it is. Great job, I'm sure there's lots more that could be done with this mechanic but your game is a good short taste of it. (Jack Rathbone)

Nice simple puzzle game, good progression and pretty visuals. Would have been nice for some more audio, or music across the levels. The puzzles did the job but felt like there was potential for some more challenge, the solutions were sometimes a bit too obvious and linear. But still a very enjoyable game, though I do feel sad for the poor colorful fireflies :'(   (Jack Rathbone)

Genuinely surprised by how much fun it was, obviously very simple and little to it but you guys did a great job with what you had and it did make me laugh. The dialogue animations were genuinely down so well. Good job. (Jack Rathbone).

I have say I really loved the whole 2D billboard as like game tokens, that was a really fun take on it and looked great. Otherwise the game was nice and straight forward, looked nice and the dialogue was funny. Figured out the gun on my second playthrough, some introduction to it would have been nice but it wasn't that necessary. Overall just a nice short game. (Jack Rathbone)

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A nice looking game, and good audio and all that. The gameplay was good but could have been much more streamlined, simply focusing completely on the 'see an enemy you start to die' aspect that is quite compelling, without the whole enemy cone of vision thing. Really like the tutorial video, great for quickly showing the controls and overall very consistent presentation. (Jack Rathbone)

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A good attempt for first time jammers, really managed to get that classic horror game feel down. I think it may be almost too complex in some ways, such as the sanity meter which felt like it really hurt the pacing of the game and encouraged speeding through multiple playthroughs, instead of the slower in-depth exploration alongside the moments of tension that the environment really deserves. But generally ticks all the horror boxes and has great spooky audio. (Jack Rathbone)

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A great entry, very atmospheric and gets it's message across with a single clear understandable mechanic. Excellent audio design, but the heart beat sound is too good and its a shame it only comes into play when the player is doing really badly, had to play a second time to hear it at all. Visually consistent and lasts just as long as it should. (Jack Rathbone)