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A jam submission

Last Call InkView game page

Run a 24-hour tattoo parlour, tattoo drunk clients, and protect your reputation.
Submitted by Cloudy Boxscape, Andale Visser — 2 hours, 4 minutes before the deadline
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Last Call Ink's itch.io page

Names and Email Addresses of ALL Team Members
Reder Joubert: reder.joubert@reda.za.net
Andale Visser: andalevisser@gmail.com

Categories Your Team is Eligible For
Best Art, Hobbyist, Best Technical, 72 Hour

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Comments

Submitted(+1)

Sick concept, and really cool art that fits it so well. The audio and music were good too, very chill and lofi. Overall just a great idea that I would love to see more of.

Definitely need to rethink the percentages on the chance based mechanics though, I failed every single roll so never even had points to negotiate with, and with such a high chance of failure it didn't create a feeling of risk-vs-reward so much as just random luck if you didn't fail. A lower chance of failure  to start with, and then renegotiating increasing the risk as well as the potential points gained, might push the player to gamble more with luck to get ahead.

Submitted(+1)

Nice art and cute character designs. Love the integration of theme with the chanced based wheel mini-game.

Submitted(+1)

I love the splotchy texturing with the simple, quirky character design. I also found the altering of your initial chances of pleasing each client with a suggestion quick time mini game an interesting mechanic.

I would really like to see the game with its systems fully fleshed out - what would reputation points be used for apart from betting them in the suggestion mini game to increase the probability of earning even more reputation on the wheel spin?Would the type of thing the client wants done have any clear impact on your client satisfaction gambling chances? How would things change in terms of rising stakes the further along you went – I didn’t see much point of rejecting a client as that was a guaranteed loss of reputation.

Overall, I’m left intrigued after playing this submission and would like to see where it goes if developed further. 

Submitted(+1)

The art was amazing, and the wheel system was very excellent.

I liked the feature that allows the player to increase the chance of the arrow landing in the green area.

Overall its a great game, excellent work 👌.

Submitted(+1)

Interesting art style. Game has quite a unique feel to it. 

Felt a bit hard, never had any green zones. Maybe I just got unlucky.

Good job!

Submitted(+1)

Super cute art and theming ! Would love to see an expansion of this in the future :)

Submitted(+1)

I loved the design, concept, music and sound effects! Very unique art style and the perspective was a good choice too! I think I'd recommend shortening the waiting time between customers and adding more dialogue variations, but this really good idea you can easily expand!

Submitted(+1)

I really liked the art style and the sound design, good work with the gameplay too

Submitted(+1)

Such a cool concept for a game. Really love the look of the store itself.

Submitted(+1)

Adorable art!! Love it so much!

Submitted(+1)

I really loved the art style—it stood out and looked fantastic! I did have a bit of trouble understanding the premise at first, but once I got the hang of it, everything clicked. Overall, it’s a solid submission with a lot of strong points.