I love the concept; describing what ends up happening, but you are limited in what you can allow--what an interesting way to tell a story! You could 100% go in many directions with this idea too. You could continue it as a puzzle like game that has clues to what story is the indented story. OR you could make it so that you get a bunch of synonyms and it's more RPG-like and you have to strategize when a miss is more ok or when a hit is needed, (or a heal etc.).
I liked the hints you added (the scribble sound effects) to emphasize the most peaceful path.