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Pretty nice atmosphere, and you did a lovely job with the gamepage! I quite enjoyed the mechanic of having to run from light to light. I think with some tweaking and expanding it has potential. 

I struggled to see sometimes if my torch was even on because it didn't catch on anything. When approaching things up close, I couldn't shine my light on them, so i wasn't able to check out some of the papers you had hung up near the house. Everytime I'd walk close with the torch, the torch would kind of just go through and the area I was trying to light stayed dark. It didn't feel very intuitive to move my light around near the floor either, so getting the feel of that right would make a big difference. 

Could be cool to have more events or voice-over reflections or some regain-your-breath mechanic when you stand under lights because this does just force the player to stand around for a while doing nothing otherwise, but hugging the light on a forest path is a cool vibe!

Thank you! I’m glad you enjoyed the mechanic of running from light to light. I will definitely be continuing this project in the near future. I’ll have to increase the range on the flashlight for sure. The next thing is the flashlight clipping through the walls and objects, I think I know a way to fix that but forgot to implement it. And I’ll definitely have to increase the range of allowed movement for looking up and down. Originally I wanted the flashlight movement to kind of lag behind the movement of the camera but I think moving them separately is what the problem may be. On the other hand I definitely want to add more events and delve deeper into the story. Oh and with the breathing the premise was that being inside your breathing is calm, going near windows or doors makes you slightly anxious, and being outside makes you highly anxious, which makes the player character breathe hard while out in the forest. I’m glad you enjoyed it and thank you for the feedback!