we could use your help in our project for the Lyko jam. But if you're busy I understand.
Johnny
Creator of
Recent community posts
Your link appears broken. 404 page not found. But if you're able I could use a female voice actress in my teams game jam project. I am unable to provide monetary compensation as it's a game jam project and not intended to be sold. Though if you're interested, the game is a psychological horror game set on Mars.
Summary:
Hello! I’m working on a game jam project and looking for a talented pixel artist to join the team. The project is sci-fi themed, and we’re aiming for realistic, science-based pixel art—think astronauts, space vehicles, and spacesuits. I already have someone on board for sound design, but I really need help with the art side. This is an unpaid, short-term collaboration just for the duration of the game jam, not a long-term project. If you’re skilled in sci-fi pixel art and interested in teaming up, let’s connect!
Project Details:
Mars Vestige is a 2D sci-fi survival horror game set in an abandoned Martian colony. Players take on the role of a lone astronaut, sent to resupply a colony, only to discover that all the colonists are dead. As they explore, they must piece together the mystery behind the colony’s fate, uncovering clues, solving puzzles, and facing hazards like arcing electricity and dangerously low oxygen. With eerie visuals, a haunting atmosphere, and a unique left-right movement mechanic, players experience the tension of survival against a ticking clock. The art style is monochromatic with red hues to reflect the Martian landscape, and gameplay emphasizes exploration, puzzle-solving, and resource management to survive in this desolate setting.
Thank you.
Project Started: October 28th 2024
Deadline: November 13th, 2024
Jam Page: https://itch.io/jam/lykohorrorjam1
Thank you! I’m glad you enjoyed the mechanic of running from light to light. I will definitely be continuing this project in the near future. I’ll have to increase the range on the flashlight for sure. The next thing is the flashlight clipping through the walls and objects, I think I know a way to fix that but forgot to implement it. And I’ll definitely have to increase the range of allowed movement for looking up and down. Originally I wanted the flashlight movement to kind of lag behind the movement of the camera but I think moving them separately is what the problem may be. On the other hand I definitely want to add more events and delve deeper into the story. Oh and with the breathing the premise was that being inside your breathing is calm, going near windows or doors makes you slightly anxious, and being outside makes you highly anxious, which makes the player character breathe hard while out in the forest. I’m glad you enjoyed it and thank you for the feedback!
I'm not sure how it relates to the game jam theme of "Haunting Memories" but it is a bit fun although if you stand in the center then jump and hit the pumpkin so it bounces towards the right corner, you can catch it in an infinite loop to gain as many points. Something I would like to see is some more challenge to it, maybe have skeletons fall from the sky that you have to dodge and maybe you have to prevent the pumpkin from hitting the ground in certain parts.
I enjoyed it, it's a nice and slower paced game. And the voice actor's voice is soothing. The npc that sings that haunting melody, scared the crap out of me. And the cutscene near the end was cool. I think my game froze on the end of that cutscene. But overall 7/10, the game was enjoyable and you should definetely continue the project.
I've been working on a space game for a while now. I would like some feedback. The game is in a prototype stage, not all features have been implemented. Some features may not work completely either. But you should be able to fly around, blow up asteroids and even target AI.
The main thing I'm looking for is just an answer to a few questions:
- Would you buy this game in it's completed stage?
- Would you enjoy playing this game in general?
- Are the controls comfortable?
- Do you have any suggestions?
A roadmap for the game is in the works. As in, I just need to upload it for people to view. I have many features planned already for this game, it's just a matter of finding free time to make it.
Here are some screenshots before-hand:
Enjoy!
Game Link: https://johnnys-games.itch.io/astragenesis
Game Design Document (GDD): https://docs.google.com/document/d/1eMBNOcdB5wvvCYHFdZan29WNuGCDK2txdTSwzrieSKE/...
NOTE: Windows is the only supported OS currently.
I thoroughly enjoyed playing this game. It was hard to control with a touch pad, but I made it to a score of 625. Although I found a bug of sorts. I was shot by one of the monsters and my character disappeared, I assumed I died but my HP indicator said I have 8 HP left. And nothing happened, was stuck in the third person camera with no controls working. Although I did find this game fun, and with a little more polish I would love to see it on Steam.
I enjoyed it, its currently 2AM so I can't listen to game audio or I'd wake the fam, but one thing I'd like to see added is some easier controls for laptop users like myself. Moving the character with a touch pad mouse is difficult. Maybe add optional keyboard controls like the old doom games using the arrow keys as a way to rotate the character and left control and left shift to fire and dash. Aside from that I enjoyed the game. I didn't make it far due to my control setup but once I get my computer I could definitely see myself playing this. It reminds of a old flash game my friends and I played back in junior high. Except that game had zombies and was survival based.