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Thank you! I’m glad you enjoyed the mechanic of running from light to light. I will definitely be continuing this project in the near future. I’ll have to increase the range on the flashlight for sure. The next thing is the flashlight clipping through the walls and objects, I think I know a way to fix that but forgot to implement it. And I’ll definitely have to increase the range of allowed movement for looking up and down. Originally I wanted the flashlight movement to kind of lag behind the movement of the camera but I think moving them separately is what the problem may be. On the other hand I definitely want to add more events and delve deeper into the story. Oh and with the breathing the premise was that being inside your breathing is calm, going near windows or doors makes you slightly anxious, and being outside makes you highly anxious, which makes the player character breathe hard while out in the forest. I’m glad you enjoyed it and thank you for the feedback!