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(+1)

i don't know Unity, but in GMS i do in this way : at the beginning of Step Event ( on Update in Unity ) i set an if condition that check for a boolean ( generally a boolean variable of the Main Engine object ) this bool could be named pauseEvent and if is false Update will be skipped

(+1)

that could probably work, too late to update the game now but I try something like that for my other games