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(1 edit) (+1)

The way the music changes is effective, the bats looks properly menacing when they grow in size, and throwing the bomb feels satisfying as well. Good job!

For me this gets hard very quickly, the growing bats feel a bit random which means that I don't feel in control but just sort of... die. 

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Thanks!

It was really important for us that the main game loop feels good, I tried my best to make picking up, aiming, and throwing the bomb feel as satisfying as possible (I like it in games when time slows down a little to give you time to aim). 

It does get hard quickly because it's a jam and we didn't want people to lose interest and get bored too quickly, so the real game starts around about 20 seconds in. 






[I don't know how to mark-as-spoiler here so here are some details to help you survive longer without bumping into bats]

A bat grows when you enter their hearing range (you can see how far each can hear by their aura light), and when there's a bat on the other edge of the screen you get a faint red light in that direction (meaning, if there's a bat on the bottom left corner, you'd get red faint light on the top right one to warn you not to cross, or that there's a bat about to cross that border).

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Cool, Ill make sure to play again and look for those detail:-)