I greatly appreciate the feedback! Unfortunately, I didn't run into this issue during testing and I didn't think both screens would appear at once lol. I suppose technically depending on if you finish right as or right before the timer reaches zero you're either just barely "too late," or just barely early enough but I'll have to look at that and fix it. And I'll have to double check but the idea was that if you release the bar before it fills completely, the value it's at should stay the same until you finish the action.
As for the music, GDevelop, the game engine I used, comes with a library of sound effects and copyright free music, so I browsed their library until I found music that fit the levels!
And thanks!