This has some great potential, I'm biased roguelike addict, but I do think the idea holds. And I really liked the graphics, they look good and have a certain tone to them I really enjoy (especially after I remember to use flashlight lol), but the flashing light was just a bit too intense for me to play this properly I fear. I don't know if it was just my end but my gameplay experience was badly hurt by also the fact that the game didn't lock my mouse along with the super low sensitivity on it (couldn't find a setting for it if there was one, hope I didn't miss it), so it was less of a struggle against the ghost than it was me struggling to look around and move. Also, hate to admit it because this is my own skill issue, but the text was way too fast for me lmao.
So I'm a bit sad, this seemed like a fun game to really challenge myself in but due to technical (and visual difficulties) I couldn't really enjoy it properly. But like said, you got graphics really great, the less intense effect were nice way to convey to player what was happening, and additionally the sound design was good, especially in the actual level, the intro sounds felt surreal on the other hand :D So, pardon my long text: Good work on this, I do hope you guys continue honing this further ^^
Viewing post in Everchanging Whispers jam comments
Hey man it's absolutely not your fault anything that happened ^^
This game is the culmination of a period that I took for myself to study game design and try to apply it.
Many things were new, like making sure game feel was in place and all the art was presentable. Other people also had issues with the flashing lights and it's one of my big learnings of this jam to take it easy on flashing lights (a youtube even recommended to place a warning for flashing lights, that I added later).
The mouse sensitivity was really lack of programming knowledge :/ The way I knew how to do it, it wasn't picking up the mouse sensitivity of the system so I thought it could be a problem, so it's noted for next time. I hope you could at least enjoy the parts you could play!
We got really excited about this game (me and my teammate) and are even thinking about taking all the feedback from the jam and try to make this a commercial product :D
Thank you so much for your honest feedback, and if there's something that you would like to have seen or was missing, please let us know!
Hey that's super though, like no matter what, the important thing is you did something and even got it to work. Also good to hear you've gotten feedback already and learned new things. Like the flashing light is something you can just not realize yourself, and mouse sensitivity is so personal for every person, almost all games have too low sensitivity for me by default lol.
Like I definitely recommend continuing developing always, game jams offer like invaluable feedback and game testers so it's good to make full use of that! So good for you guys, happy to hear you have been taking the feedback in earnest and it has inspired you further.