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Hey man it's absolutely not your fault anything that happened ^^

This game is the culmination of a period that I took for myself to study game design and try to apply it.

Many things were new, like making sure game feel was in place and all the art was presentable. Other people also had issues with the flashing lights and it's one of my big learnings of this jam to take it easy on flashing lights (a youtube even recommended to place a warning for flashing lights, that I added later).

The mouse sensitivity was really lack of programming knowledge :/ The way I knew how to do it, it wasn't picking up the mouse sensitivity of the system so I thought it could be a problem, so it's noted for next time. I hope you could at least enjoy the parts you could play!

We got really excited about this game (me and my teammate) and are even thinking about taking all the feedback from the jam and try to make this a commercial product :D

Thank you so much for your honest feedback, and if there's something that you would like to have seen or was missing, please let us know!

(+1)

Hey that's super though, like no matter what, the important thing is you did something and even got it to work. Also good to hear you've gotten feedback already and learned new things. Like the flashing light is something you can just not realize yourself, and mouse sensitivity is so personal for every person, almost all games have too low sensitivity for me by default lol. 

Like I definitely recommend continuing developing always, game jams offer like invaluable feedback and game testers so it's good to make full use of that! So good for you guys, happy to hear you have been taking the feedback in earnest and it has inspired you further.