the game looks great! the aesthetics of the game is the clearly its most remarkable aspect. The sword effect feels really good, the combat mechanics does not feel that good but it is entertaining. The jam topic though, does not seems to be taken too seriously.
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Thanks for playing. The jam topic was on the Apocalyptic collapse of society . I chose the sub theme of AI whereby Artificial Intelligence has utterly destroyed humanity. I think the game fits that to a T.
The game backstory takes place in an era where AI has already become self aware and realised humans are just a virus on the planet; causing an imbalance on the world. It has concluded that it needed to wipe them out and did so. Just pockets of humans have survived underground undetected. Recently humans were detected by the AI scouts and so this training exercise was created to train the robot army how to fight them. Due to the distaste for humans, most of the information on them was destroyed in the great purge. So the simulation exercise isn't accurate. Some information may have been taken from fairy tale books, thought by the AI to be historic. After all the AI is only as good as the data we feed it! Hence the aesthetics design choice: you start in some old medieval looking dungeon, you move past the gates guarded by a human king and queen and emerge into a more modern arena, but intentionally not scifi modern.
The game also plays on the idea of who the real 'monsters' are.
I guess the backstory was more in my head than written down, but given the pace of the game I did't want to much dialog for the player to read.