From how you described it, I thought this was gonna be a lot worse. I never really found a use for the run function, and I thought it was a bit of an odd choice to have the button that you're not selecting glow brighter, but once I understood that, after a couple tries I beat it, and I had fun with it. Also the music was great, even if it was playing separately from the game. Great job, and good luck in future jams!
Viewing post in Timmy, turn on the light! jam comments
The idea was that you would have to decide between running or fighting because finding batteries for your flashlight would be rare. (My thought was that I could balance it to make it an interesting mechanic). However, I spent the first two days just figuring out how making a 3D game works, which is why there are a lot of questionable decisions and unfinished elements.
Glad you still had fun with it, and thanks for the feedback!