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Timmy, turn on the light!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #31 | 2.960 | 3.625 |
Polish | #36 | 2.143 | 2.625 |
Gameplay | #37 | 2.143 | 2.625 |
Overall | #39 | 2.424 | 2.969 |
Creativity | #40 | 2.449 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Those monster are something else haha. Creativity was ok, fighting monsters with flashlights is pretty common now, but the way you did it was new. Gameplay was ok until I had to break my keyboard to fight off the monsters. And having to select at the top to fight was weird. Theme interpretation is fine. We are fighting the dark! Polish id ok. The menu to select to fight was hard to read and use. The missing music didnt help hehe.
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Comments
It's unfinished, but it's not a bad game. I see a lot of potential in it. Great effort!
This was pretty fun - The freaking house plant scared me. lol
Glad you had fun!
well... thats not that bad! game have some interesting ideas! good luck
From how you described it, I thought this was gonna be a lot worse. I never really found a use for the run function, and I thought it was a bit of an odd choice to have the button that you're not selecting glow brighter, but once I understood that, after a couple tries I beat it, and I had fun with it. Also the music was great, even if it was playing separately from the game. Great job, and good luck in future jams!
The idea was that you would have to decide between running or fighting because finding batteries for your flashlight would be rare. (My thought was that I could balance it to make it an interesting mechanic). However, I spent the first two days just figuring out how making a 3D game works, which is why there are a lot of questionable decisions and unfinished elements.
Glad you still had fun with it, and thanks for the feedback!