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(+1)

This was a pretty fun and interesting game, happy to say I got out without getting caught. I think the atmosphere is pretty good and I like the sound effects as the monster approaches. The goal of the game is straightforward which I think works well for this. I liked that you could find pills to increase the time until getting caught. I really liked that the monster apparently steals your stuff and doesn't make you restart (which I realized after playing by reading other comments).

It's cool that you created a random level generator! I will say it's pretty tricky to navigate as the halls and rooms can start to look samey. On one hand I sort of like that since it's easier to get lost and increases tension/horror. On the other hand, it can start to become a bit frustrating. Maybe in an update at least a few more notable landmarks can be added to the random generation to help with navigation just a bit. That and maybe making it just a bit more believable as a space with some more props or something.

Overall great submission, good job!

(+1)

Hey good job and thanks a ton for playing!

One of the main pieces of cut content in this jam was the adding of wear stages, where each room would be generated in Mint, Good, Mid, or Bad condition, which would affect the textures and props, adding more variety in the level. More props in general were also cut cuz, well, game jam moment.