Har har har har har har har har har har
Exploding Donkey Company
Creator of
Recent community posts
Nice fun game here, sorry to rate it so late, but it is very fun, I liked getting good at dodging attacks and pelting demons with a shotgun. As others have said the enemies could use more reactions to getting hit, as you can't distinguish between a non-lethal shot and a miss. Great graphics and good audio. I like cheese.
Hey good job and thanks a ton for playing!
One of the main pieces of cut content in this jam was the adding of wear stages, where each room would be generated in Mint, Good, Mid, or Bad condition, which would affect the textures and props, adding more variety in the level. More props in general were also cut cuz, well, game jam moment.
Holy moley that was a really cool experience! I absolutely love the way that there are only 3 core mechanics and how the game plays, it is an excellent use of simplicity and a very cool way of rendering a 2d-ish space to combine to make a fascinating atmosphere. This is a brilliant execution of a simple premise, good job! I did win and photograph everything I ought to have. Uh, what was the white substance tho.....?
Alright boys I played this on the first or second day of the rating period and got stuck early on not knowing where to go and ye convinced me to try again.
I beat it now. I am not disappointed. Still, like I said, I like the graphics and am a sucker for voice acting in indie games. Your game is very solid and gained extra horror stars since my first rate as jeez did the monster freak me out when I got to the gunfight area... its movements are fast and unnatural and I believe that you engineered a situation that felt both fair and terrifying because you are constantly swiveling around trying to track it and get jumped if you fall short. Additionally, when Sherwood said he could hear me and then distant gunshots sounded--that was very well done there. I enjoy the completeness of this game and had a lot of fun. Don't forget me when you're famous.
Also a minecart and couple of crates stopped rendering oddly when I got close to them, in the mineshaft. Minor bug.
Super cool, I really like your style! How many people made this (Just 2)? The level generation is great, like my own game but even more convincing. The flashlight mechanic and ghosts worked very well. I think I did get a level that generated without an exit at one point though. Also the door opening was spotty. I would really like to see this developed more.
I believe I got the neutral ending... he slammed the gun on the table (which was heckin frightening when it happened, good one) but I managed to pull through after a restart and he seemed to find the new one good enough.
Anyway, pretty scary, short-and-sweet! Nice graphics, and the slow, subtly blue text complements the environment well and builds suspense.
Great aesthetics and I love the boss's voice acting. I don't know what it was but this game was buggy for me (extremely on web, less so on download) and I seemed to have gotten softlocked with the coffee pot in my hand. I don't see anyone else with these issues and thus my rating will not take it into account.
Nice environment and the task list was very appreciated. The monster was a bit buggy in his movement and vision as I was at one point nearly standing in plain sight and he didn't care, then later he camped one spot in the back for a long time, then when I lured him out and hid in the secret room, he promptly jumpscared me through a wall (wall jumpscare lol). The FOV was a bit too low, I felt like I was very zoomed in in first person.