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Exploding Donkey Company

205
Posts
2
Topics
6
Followers
8
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A member registered May 24, 2023 · View creator page →

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Har har har har har har har har har har

Now that's an innovation! A unique thing came into being due to restraints, cool to see.

Done!

Nice fun game here, sorry to rate it so late, but it is very fun, I liked getting good at dodging attacks and pelting demons with a shotgun. As others have said the enemies could use more reactions to getting hit, as you can't distinguish between a non-lethal shot and a miss. Great graphics and good audio. I like cheese.

Hey good job and thanks a ton for playing!

One of the main pieces of cut content in this jam was the adding of wear stages, where each room would be generated in Mint, Good, Mid, or Bad condition, which would affect the textures and props, adding more variety in the level. More props in general were also cut cuz, well, game jam moment.

Yipper

I did play the previously downloaded version, so that must be moot then.

Done!

Good prototype, but not much in gameplay. Your 3d style may serve you well in the future.

Done already

Nice environment and car sounds, though perhaps it would have been better if the footsteps were silent. The chase didn't have a lot of substance, could use some more development.

Super duper done

Definitely still done

Done already

Done!

Cool project, pretty good story though characters seemed to pop up suddenly without warning. Consider making the text render more quickly so that fast readers like I don't have to wait for scrolling. 

Done, spooky!

Holy moley that was a really cool experience! I absolutely love the way that there are only 3 core mechanics and how the game plays, it is an excellent use of simplicity and a very cool way of rendering a 2d-ish space to combine to make a fascinating atmosphere. This is a brilliant execution of a simple premise, good job! I did win and photograph everything I ought to have.  Uh, what was the white substance tho.....?

Rating updated and new comment

Alright boys I played this on the first or second day of the rating period and got stuck early on not knowing where to go and ye convinced me to try again.

I beat it now. I am not disappointed. Still, like I said, I like the graphics and am a sucker for voice acting in indie games. Your game is very solid and gained extra horror stars since my first rate as jeez did the monster freak me out when I got to the gunfight area... its movements are fast and unnatural and I believe that you engineered a situation that felt both fair and terrifying because you are constantly swiveling around trying to track it and get jumped if you fall short. Additionally, when Sherwood said he could hear me and then distant gunshots sounded--that was very well done there. I enjoy the completeness of this game and had a lot of fun. Don't forget me when you're famous.

Also a minecart and couple of crates stopped rendering oddly when I got close to them, in the mineshaft. Minor bug.

Done already

Okay I'll try

Done!

Yo I found the dev lounge. And also I escaped. Pretty cool!

Done!

Good job here! I live the environment and the story, though it looks like I got a little hangry when I found the room. Were you supposed to be really tall or is that an illusion?

Done already

Done!

Super cool, I really like your style! How many people made this (Just 2)? The level generation is great, like my own game but even more convincing. The flashlight mechanic and ghosts worked very well. I think I did get a level that generated without an exit at one point though. Also the door opening was spotty. I would really like to see this developed more.

I believe I got the neutral ending... he slammed the gun on the table (which was heckin frightening when it happened, good one) but I managed to pull through after a restart and he seemed to find the new one good enough.

Anyway, pretty scary, short-and-sweet! Nice graphics, and the slow, subtly blue text complements the environment well and builds suspense.

Pretty fun actually, I like the tight controls and the bursts of speed vs. waiting. Also the multi-colored sprites and such were pretty appealing.

A good concept executed very well! The animation is great and it is impressive that you had so many parts for the time allotted.

Great aesthetics and I love the boss's voice acting. I don't know what it was but this game was buggy for me (extremely on web, less so on download) and I seemed to have gotten softlocked with the coffee pot in my hand. I don't see anyone else with these issues and thus my rating will not take it into account.

Nice art as always, unique and I like the isometric style. The items are very interesting to play with, but the balance of enemies does not seem to be conducive to having only like 3 slots for items, especially considering a lot of battles come down to hoping for a chance to go off.

Done previously

Quite enjoyable and fun, fast-paced and addictive actually! The animations are really fun. I think you should stay alive until the flashlight is completely dead (total darkness) as the threshold seems arbitrary (which may be why a lot of people said they died randomly).

Done (and I did get to move)!

Nice environment and the task list was very appreciated. The monster was a bit buggy in his movement and vision as I was at one point nearly standing in plain sight and he didn't care, then later he camped one spot in the back for a long time, then when I lured him out and hid in the secret room, he promptly jumpscared me through a wall (wall jumpscare lol). The FOV was a bit too low, I felt like I was very zoomed in in first person.

Done!

Cool, I love gambling. Getting effects from cards is fun, gambling is fun, so this game is pretty fun. Clever game over screen.