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(9 edits) (+1)

BUG? Rare Treat effects are surviving after battles... At least until I finish my second bag?

And the Life Meter under Brill doesn't have as much health as the one in the menu, until I forced it to update by Treating, since I took 0 damage the whole battle.

Slightly hard to mouse-walk into the Dark pre-Aeternator section because you have to set Brill up properly to path into the stairwell instead of being able to just clicking on the right tile from below it.

Okay, what's Gargoyle Wing supposed to do? I tossed a Heavy Grav at Aeternator as my second action after blocking with the Wing and it still only did 700 Damage, a.k.a 35%, instead of an additional 25%, however that's calculated?

Sometimes Conjure Coins doesn't immediately conjure Treasures. Seems like they need a few ticks to actually appear?

Well, Full Defense Build is almost good against Lanterngeists, gonna stick with it but grab the Secure Ring that I forgot, for another Rock Wall boost with the Great Vim Crystal.

EDIT: Full Defense is gonna be stuck against the Lifesparks, isn't it. No way Brill can damage them fast enough like that? But Landslide is an easy victory. Mmm.

(+1)

I forgot to set the "Remove at Battle End" tag on the Rare Treat. Oops.

Aha, I see the problem: I set the wrong element ID in the shield's state, so it wasn't amplifying the Gravity Amp effect. (It should work like Elemental Amp effects; 700 against Aeternator should become 875 with the next patch, which will be particularly good for a certain task.)

I'll patch that issue with the Point Research and Regen Healing- probably will have more time for that a bit later today.

(+1)

Thanks! May your days be relaxing!