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(+1)

I really like the idea and atmosphere, your artwork has a lot of potential and adds a lot to the game.

I think this would make a really nice small puzzle and quest game. Unfortunately I found it almost unplayable, and I'm not sure what was being asked of me. Some description boxes showed up on top of each other and would never go away, when i found the lady and then the boy and then the lady again there was never any other dialogue to tell her about the boy, and I'm not sure what made me lose or gain health (or peace, I suppose.) Some things wouldn't do anything on interaction, and sometimes I'd open a dialogue box and I could walk away from it, so I think it needs a bit more bug fixing to be really playable.

A bit more general feedback for future game projects:

- The heart UI looks really good but because it's the same colour as the background I didn't register it as UI at first. Making that stand out more visually would help distinguishb the game environment from the UI.

- When you do dialogue systems with slow-scrolling text, it would be really great if pressing space or the continue button would skip the text to be completed, and then the next time you press space or continue actually continues to the next panel. As it stands, it takes ages to wait for the text to load, and pressing space just skips to the next line so I miss what was said. Players will get frustrated if they want to read faster than what the game allows them to do, especially if they're forced to trial-and-error with the same dialogue multiple times.

Thank you so much for the feedback, this is exactly the kind of feedback we were looking for.

Sorry about the state of the game, I hope it wasn't too stressful. This was our first jam so I think we might have had a little too large of a scope. I spent a bit of time on the dialogue boxes and switching from implementations and then combining them but I was not able to get them where I wanted to.  I think for the next jam we might try to go even smaller scope to make sure we can focus on playtesting.

When I switched the dialogue box implementation I didn't have enough time to finish the old lady ghost child quest so that's 100% on me. I'm thinking I should disable movement during dialogues.

Thank you for the feedback on the heart UI blending too much with the background. We'll be more mindful of that.

Thank you for the suggestion on the spacebar completing the line of dialogue. I do think that would be a good change as well.

Once again, thanks for playing and for the feedback. I found it very valuable and useful in confirming some issues I thought existed with the current build. I'll have access to a windows machine today and look forward to trying your game out!