I really like the idea and atmosphere, your artwork has a lot of potential and adds a lot to the game.
I think this would make a really nice small puzzle and quest game. Unfortunately I found it almost unplayable, and I'm not sure what was being asked of me. Some description boxes showed up on top of each other and would never go away, when i found the lady and then the boy and then the lady again there was never any other dialogue to tell her about the boy, and I'm not sure what made me lose or gain health (or peace, I suppose.) Some things wouldn't do anything on interaction, and sometimes I'd open a dialogue box and I could walk away from it, so I think it needs a bit more bug fixing to be really playable.
A bit more general feedback for future game projects:
- The heart UI looks really good but because it's the same colour as the background I didn't register it as UI at first. Making that stand out more visually would help distinguishb the game environment from the UI.
- When you do dialogue systems with slow-scrolling text, it would be really great if pressing space or the continue button would skip the text to be completed, and then the next time you press space or continue actually continues to the next panel. As it stands, it takes ages to wait for the text to load, and pressing space just skips to the next line so I miss what was said. Players will get frustrated if they want to read faster than what the game allows them to do, especially if they're forced to trial-and-error with the same dialogue multiple times.