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FrostBurnXI

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A member registered Jan 08, 2024 · View creator page →

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There are a lot of things that felt really good about this game.

The pace was fast enough to make it intense but still learnable on the fly.

The minigames, candles, tears, and wrath space bar and how they affected the "battle" felt really good for the most part.

Even after I started getting the hang of the gameplay, it was still engaging because it was still challenging enough.

The art was really great. You make the game not feel like its 2D with the perspectives chosen. The characters were well drawn and had funny dialogues. I also loved the comments in the chat boxes, I thought they were humorous.

In an attempt to give useful and helpful feedback, I think the only things I can mention are that sometimes the tears were difficult to catch, maybe impossible? And that felt a little frustrating.

I'm not sure if you were trying to make the player feel the mental strain a therapist feels but by the time it was Friday I was really looking forward for the week to be over.

All in all great game!

I had fun playing the game. It took me a few tries to beat it but after I saw your comment on holding jump to wall jump I was able to get through the level and beat the game. I enjoyed the ending, it made going through the game worth it.

There was a couple of points near the beginning where the game would freeze momentarily but then it unfreezes and you can keep playing. Felt like something was loading? Besides that the game play was smooth. Definitely felt like I was playing a metroidesque game.

The art was really cool, oh and the cutscene intro at the beginning was well made in my opinion.

Overall, it was a great experience with a decent challenge. I probably played it for about 30-40 minutes total  throughout three playthroughs.

I really had fun playing this game. It left me wanting for more. I played a few times to make sure I didn't miss something, which of course I did. The monologues and notes guide the story along really well. I like how despite it being pixel art I was able to identify what things were, this is a bathroom, this is a bedroom. The colors were good and I think it fit the theme really well. All in all, I think you made a really cool game.

Thank you so much for the feedback, this is exactly the kind of feedback we were looking for.

Sorry about the state of the game, I hope it wasn't too stressful. This was our first jam so I think we might have had a little too large of a scope. I spent a bit of time on the dialogue boxes and switching from implementations and then combining them but I was not able to get them where I wanted to.  I think for the next jam we might try to go even smaller scope to make sure we can focus on playtesting.

When I switched the dialogue box implementation I didn't have enough time to finish the old lady ghost child quest so that's 100% on me. I'm thinking I should disable movement during dialogues.

Thank you for the feedback on the heart UI blending too much with the background. We'll be more mindful of that.

Thank you for the suggestion on the spacebar completing the line of dialogue. I do think that would be a good change as well.

Once again, thanks for playing and for the feedback. I found it very valuable and useful in confirming some issues I thought existed with the current build. I'll have access to a windows machine today and look forward to trying your game out!

This was pretty awesome. Those AI enemies were nice an aggressive and really made the game feel challenging and like it had a fast pace. The art in the cutscenes when we collected the memories were really cool and well done. Overall art direction was cool. Writing was good too. Good stuff!

Try pressing the right arrow keys and then space. I was stuck there for a bit until I realized this.

Wow that was an intense story. I definitely felt theme of Haunted Memories. I think the writing was quite good. You definitely captured what I think a evil demon would be like and man does that evil demon have it out for this guy.

I really liked how the dialogue boxes were implemented. I also liked how the animations and dialogues were coordinated. I think that was really well done.

I had fun playing A Witch's Cure. I really liked the potion making mechanic. I liked the art, writing, and music; in this regard, I think you totally nailed the aesthetic you were going for. Dragging and dropping the ingredients into the cauldron was cool. As I began to understand what ingredients to use for the potions the gameplay started to become really easy but in a vacuum its a pretty cool implementation that lends itself to a more complicated game design.

Thank you for the feedback. I'm excited to try out your game once I get on a windows machine.

Awesome game, very addicting! The mechanics were really good and the upgrades were really creative!