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Thanks Xenogate for playing my game and for the encouragement of action system! In fact, the game is pretty partial, and despite all my cool ideas, I haven't had time to set up a more complex story, levels, and animations, but I promise you that I'll keep updating until I finish all my ideas!

Regarding the impressive atmosphere and art, to be honest, as a developer with only a little experience in programming and as game designer, I had to buy assets , but Penusbmic (https://itch.io/profile/penusbmic), the great artist I chose, has gorgeous art skills, which greatly facilitates me to build the scene, and I hope to make up my shortcomings in art through a smooth and refreshing action system, which could be a feature and advantage. I'll be sure to publish various updates in the future, and let you know when there is any progress, hoping you will enjoy the new version!

Besides, I'm too busy these days so I haven't try many games in this Jam (I planned to rate all of them tomorrow), but I have tried and rated Siege of Amal with excitement! Your creativity is so incredible that I can't believe such a literary work with depth could be designed in just two weeks. Unfortunately, I haven't had a lot of free time lately, so I decided to rate everyone's game first and write more long reviews next week. I have a lot of impressive parts about your game, and I hope to have an in-depth conversation with you in the follow-up comments! Thank you again for such a wonderful story!

In no way does having a designated artist and honoring them diminish what you've done. Technology, as a whole, is a significant process of assembly and reassembly. You curated what you wanted, worked with the acquired sets until they took shape, and delivered them in a way that expressed your vision at that moment. No painter invented colors, but they all use them to reach what they desire, a vision of something. If your "fix for the shortcomings" weren't productive, I wouldn't think it's good, nor would I have commented on it. So it's not a "fix"; it’s a path—one I’ll closely observe to see where it leads.

I’m glad to hear that Siege of Amal made a good impression. To give you a point of comparison, my "fix for my shortcomings" are rooted in historical/theological knowledge that enriched the universe with facts and processes, to reduce the impact of me not being able to implement all the gameplay elements. However, if you strip that "fix" away, it significantly reduces the content because my "fix" was to create based on extrapolating from history, science and geography. Certainly, when you played, you may not have perceived this because this is my path. ;) I hope the journey of Siham was interesting for you in some way.