Thanks Xenogate for playing my game and for the encouragement of action system! In fact, the game is pretty partial, and despite all my cool ideas, I haven't had time to set up a more complex story, levels, and animations, but I promise you that I'll keep updating until I finish all my ideas!
Regarding the impressive atmosphere and art, to be honest, as a developer with only a little experience in programming and as game designer, I had to buy assets , but Penusbmic (https://itch.io/profile/penusbmic), the great artist I chose, has gorgeous art skills, which greatly facilitates me to build the scene, and I hope to make up my shortcomings in art through a smooth and refreshing action system, which could be a feature and advantage. I'll be sure to publish various updates in the future, and let you know when there is any progress, hoping you will enjoy the new version!
Besides, I'm too busy these days so I haven't try many games in this Jam (I planned to rate all of them tomorrow), but I have tried and rated Siege of Amal with excitement! Your creativity is so incredible that I can't believe such a literary work with depth could be designed in just two weeks. Unfortunately, I haven't had a lot of free time lately, so I decided to rate everyone's game first and write more long reviews next week. I have a lot of impressive parts about your game, and I hope to have an in-depth conversation with you in the follow-up comments! Thank you again for such a wonderful story!