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MIYUMAO_Studio

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A member registered 86 days ago

Creator of

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Thanks Xenogate for playing my game and for the encouragement of action system! In fact, the game is pretty partial, and despite all my cool ideas, I haven't had time to set up a more complex story, levels, and animations, but I promise you that I'll keep updating until I finish all my ideas!

Regarding the impressive atmosphere and art, to be honest, as a developer with only a little experience in programming and as game designer, I had to buy assets , but Penusbmic (https://itch.io/profile/penusbmic), the great artist I chose, has gorgeous art skills, which greatly facilitates me to build the scene, and I hope to make up my shortcomings in art through a smooth and refreshing action system, which could be a feature and advantage. I'll be sure to publish various updates in the future, and let you know when there is any progress, hoping you will enjoy the new version!

Besides, I'm too busy these days so I haven't try many games in this Jam (I planned to rate all of them tomorrow), but I have tried and rated Siege of Amal with excitement! Your creativity is so incredible that I can't believe such a literary work with depth could be designed in just two weeks. Unfortunately, I haven't had a lot of free time lately, so I decided to rate everyone's game first and write more long reviews next week. I have a lot of impressive parts about your game, and I hope to have an in-depth conversation with you in the follow-up comments! Thank you again for such a wonderful story!

Thanks Luke for playing and comment! Yes, I've done some updates, such as fixing bugs where enemy corpses' hitbox won't disappear, and change the area of hitbox to increase smoothness, but considering the fairness of the Jam, I'd like to upload the updates after the rating is over! 

I'll probably be working on the UI in a week, as well as a pretty basic cutscene, hoping to make it look better. I'll let you know if there's any progress and I hope you will enjoy it!

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I'm really lost in it as before! I always enjoy playing retro games and admire developers who insist on creating retro games, always reminding me of old games I played in the past with simple graphics but unique mechanics or stories. There's no doubt that Hagrode II is one of these kinds of retro games with sense of nostalgia which brings me back to past. 

Compared to Hagrode, Hagrode II has the more creepy environment design, and I especially love the scary humanoid statues along the way; and with the same weird atmosphere as the Hagrode, it has made extremely obvious progress in transitions and FX, and a very typical Lovecraftian boss is shown in the end. Wandering into a grave and losing himself by the indescribable sounds, I couldn't help thinking of Lovecraft's The Temple. Unfortunately, due to time limit, it seems that Luke didn't have enough time to create a direct link between these two stories, but I definitely look forward to future works in this series, which may be able to form a huge and hauntingly creepy world!

I'm really lost in it as before! I always enjoy playing retro games and admire developers who insist on creating retro games, always reminding me of old games I played in the past with simple graphics but unique mechanics or stories. There's no doubt that Hagrode II is one of these kinds of retro games with sense of nostalgia which brings me back to past. 

Compared to Hagrode, Hagrode II has the more creepy environment design, and I especially love the scary humanoid statues along the way; and with the same weird atmosphere as the Hagrode, it has made extremely obvious progress in transitions and FX, and a very typical Lovecraftian boss is shown in the end. Wandering into a grave and losing himself by the indescribable sounds, I couldn't help thinking of Lovecraft's The Temple. Unfortunately, due to time limit, it seems that Luke didn't have enough time to create a direct link between these two stories, but I definitely look forward to future works in this series, which may be able to form a huge and hauntingly creepy world!

Wow, you are so talented! Thanks a lot for the information of LMMS and I'll give it a try as well. Due to the interest for Hagrode and your other lovely games (I'll try all of them in my free time), I decide to join your Cosmic Horrors Jam of this year. Lacking experience in game jam, it might be a real challenge for me but I'll try my best.

Good luck with your jam!

This game is awesome!

I really like the atmosphere it creates by the pixelated screen and uneasy sound effects. The design of the low light by lamp definitely terrified me a lot due to the fear for unknown, which lasted till the indescribable end.

Btw, would you kindly tell me what kind of sound effect do you use (or what are these kind of sound effects called) when your character murmurs? I really like the sound, which reminds me of the sound effects in horror game "Faith: The Unholy Trinity". I tried to search this kind of sound using the term "Distorted horror voices" but failed to find anything suitable for the feeling of "indescribable whisper". It would be very useful for my game so I'll appreciate it if you could tell me something about the effect.

Thanks again for my immersive horror experience!