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(+2)

I don't know how you do it, but every game of yours I've played has been gold, and this one's no different. This was amazing and hilarious. The writing was spot-on, and the sound/music was enough to keep me on edge when it really counted. Overall, this is a top contender as my favorite game in the jam. 

With that being said, I do wish there was more we could do to get rid of Mason. It felt like all of my attacks kept missing, so my only real option was to throw items with a 100% chance to distract him and run. Even items with a 75% chance kept missing. This made it really difficult in the elevator where it felt like I HAD to defeat him. I'd already used my torches by then, so it was a battle of attrition. Where everyone died, except the main character (oops). I'd say the only tweak is in the chance rate for attacks/running, because it can be frustrating to miss ten times in a row. It reminds me slightly of Morrowind's combat system, which handled it via dice rolls but still came out similarly to constantly missing because of low accuracy/bad rng.

Still, I loved it. Keep up the fantastic work.

(+1)

Thank you so much Sith_Winchster, I really appreciate your feedback! :I'm glad you enjoyed it and appreciated the humor!
I agree that there should have been more ways to get rid of Mason and certain odds should have been higher. Difficulty and balance is always one of the most complex aspects to implement in a game (the odds were even lower in the early beta before playtesting!)

Thanks again! : D