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A jam submission

The 14th Axe WoundView game page

Mason is coming for you!
Submitted by A. V. Dossow (@AVDossow) — 7 days, 14 hours before the deadline
Rated by 7 people so far
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Which Theme(s)/Horror Genre(s) did you use for your game?
Slasher

What challenge(s) did you decide to add, if any?
Hawk cameo; the characters represent horror tropes

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Comments

Submitted

3 things I liked about this entry:

  1. Simple but effective gameplay
  2. Good use of retro art style (the battle scene is reminiscent of the original Final Fantasy)
  3. Puzzles are generally challenging, but not too hard or obscure
  4. Bonus: HawkZombie cameo! He says some things that sound exactly like what he says on stream.

3 things I did not like:

  1. Chases mostly boil down to "just run" and the game occasionally forces an encounter; doesn't feel like there's any skill involved in escaping
  2. The elevator. I didn't realize I was supposed to attack Mason until I had burned all my best items, and someone still got killed.
  3. The maps are unnecessarily large. There is a lot of empty space that takes a long time to traverse even when running.

Overall, I enjoyed this entry. It is a fun entry that's a love letter to the horror movies of the 80s and 90s.

Developer

Thank you so much KV_Kingdom!
I definitely agree with the size of the maps being too large (specially considering this is a jam game) and the game doesn't feel rewarding in terms of gameplay, since it's all about rng and no skill is really involved (maybe deciding what items to preserve, although since some of the might fail, I guess sometimes it's not possible to do that).
Regarding the elevator, there was a message saying "Defeat Mason", but I reckon that's still a bit too vague and there should have been an additional indicator that you must deplete Mason's life.

Submitted

This is honestly a really well done and funny romp into the slasher trope. I like how, even though you can't necessarily fight in the slasher, you can distract him as a means of escape and keeping your characters alive. The graphics and audio remind me a lot of the old NES game Sweet Home, and I greatly appreciate that. 

The parody story is written very well, however there are some lines of repeated dialogue that pop up in conversation that it genuinely becomes hard to tell what was an intentional funny choice, and what was an accident that then becomes a distracting non sequitur. An example that comes to mind is one character going on about a recent family tragedy that pops up mid-chase.  I know they're supposed to be flanderizations of their respective archetypes, but that repeated dialogue creates a bit of tonal whiplash for the scenes that are meant to be more intense. However, it doesn't take away from the full story all that much, and even when it broke the immersion, it was still very easy to dive back into it.

Submitted

Jason Voorhees, Michael Myers I see a lot of versions of them. Funny thing I never notice Where all the copy child play games. Chucky needs a spotlight! And no Jeepers creepers Either? I see no copy versions of them.  

Nice RPG Jason though. And it's kind of fun that you can name your own characters. Craziest thing I can think of is changing their personalities to what the player wants Through the gameplay. 

hmmmmmmm, that's an interesting idea, I haven't seen that done before.

Developer

Thank you for playing and for the feedback! Allowing players to name their characters is always fun, and changing their personalities would be even better, although that would definitely require a lot of time and a lot of outcomes. I don't think I've seen that implemented in a game either (being able to change their personalities)

la verdad fue una experiencia aterradora, pero no por el juego en sí, me pareció novedoso y a la vez excelente, pero el don mason, papaaaaa, ademas tenia que andar ahi renegando y encima el loco hawk medio como que se hacia el lodobu viste, pero bueno, juegazo, ahora me cagué hasta las patas. Un saludo a todos los que me conocen y no coman picantes, bueno chau