Very impressive on the technical side and a very fun flight simulator. It's a shame there's not more content. Some suggestions: as an Ace Combat fan, I get easily confused by flight games that don't invert the y-axis, so it would be nice to have such an option. The bat's terminal velocity also seems too low when you're flying straight downwards. I also thought the bat was too "floaty" but it makes sense when you consider it's an animal with a very low body mass and not an airplane. I like the little details like softly moving the joystick yawing instead of rolling. I'd love to see this game expanded.
Viewing post in BATTY VAMPS jam comments
Thanks for playing and for the feedback!
Is that video representative of what it was like to play the game? Because that video is moving in slow motion compared to how the game is supposed to play.
It's a shame there's not more content
I just uploaded a new build where humans will fight back against Batty!
as an Ace Combat fan, I get easily confused by flight games that don't invert the y-axis, so it would be nice to have such an option.
There is that option but I didn't put it on the help screen, you press "i". I need to make a real UI so it's easier to understand.
The bat's terminal velocity also seems too low when you're flying straight downwards.
Good point, I'm planning on adding a "divebomb" ability.
>Is that video representative of what it was like to play the game? Because that video is moving in slow motion compared to how the game is supposed to play.
I honestly didn't notice it while playing, but indeed it's way too slow. I'll blame Wine for it (I played the downloadable version on Linux). I just played the web version and it was way faster. I also noticed the big "press I to invert pitch" pitch option at the beginning I had completely missed, sorry for that! But yes, the menu's UI's a bit hard to read as it is.