Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Noted! The increase in price is mostly because converting a PDF into a visual novel required putting triple the hours because as I just found the hard way, coding stuff ain't easy, debugging is way worse, nobody is offering updated translation files for Ren'py and while I loved to make a bit of animation and half of it was just using mesh distort here and there, the other half was actual animation (all right, not the best, but actual frame by frame animation). I didn't had previous experience for any of this as for all you can see, I'm not a programmer nor an engineer, just a cheap artist playing at being a dev. I'm sorry that this is the best I can offer right now, but be sure I'm taking notes to make it better next time, or at least cheaper. It would be awesome if you could give me more data on the bug, like your PC or MAC specs, monitor brand or if you found it already, someone's post with the same issue you had. Also, I really didn't intend to come across as dishonest, do you think that stating clearly the amount of game time or the number of screens would have helped to decide if the game is actually worth that money, before the purchase?

(+1)

I hesitate to buy this (and some of you other comics) and knowing the amount would help me choose. But if it's more $ than page I don't think I will pay.

(+1)

Thanks for your input! I'll add some of  this to the game description in a bit for clarification but I can say in advance that not counting the main screen, the whole thing has -sadly- only 16 screens total. However 6 of those screens are 3 image sequences, from which some of them are animated (and it's not just camera movements, it's actual frame by frame animation with a loop). Then, there are three more screens with an alt version and the final 2 screens have plenty of alts, animation and some ren'py tricks to add some spice. The whole thing required 64 illustrations, which is WAY more than the usual 20 I make for my PDFs. Soo even considering the alts that make use of previous illustrations and not counting those that required little work to do nor the animation work, the whole thing has 31 whole illustrations. Add to that the coding for the various effects, writing the full dialogue (something I don't or barely do for the PDFs) and you'll see why I ended pushing the price so high.

That said, I do take note, I've seen cheaper VNs here in itch.io and while mi initial calculations brought the price to $24, I did my best to lower it to $18. I know it's not enough, but the whole deal took so long to make that my bills piled up. Then there was the whole Gumroad fiasco, that used to be my main page for sales and now that's gone up in smoke. Taxes here on Itch.io are strangling me. I'm really, really thankful to everyone that bought the game despite the price, y'all helping me pay my mortgage and put feed my family. I really didn't want to put my prices so high because y'all have been so good to me all these years. I'm really sorry for that.

What I can actually do is to put the PDF for free for all those who already bought the game, and later sell it separately at $10. You can wait until then, it shouldn't be more than a week or two. Again, many thanks everyone for the heads up.

(+1)

The bug seems to be unrelated to the game, something to do with either the monitor or windows hdr settings, just that this was the first game to cause the problem.

For the content, yes telling how much content you would be getting would go a long way in tempering expectations.  since I went through this in like 15-20 minutes, $18 feels way too much, but if I knew it was only 16 screens maybe I would have reconsidered it or at least would not be as disappointed in the runtime