Thanks a lot! But no, I'm retired.
Iloveshinygirls
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Thanks a lot!! I'll definitely want to get into choices next time and extra transition scenes with more detail are a must, I'll see what I can do there. Actually I'm currently thinking of making the next one more like a dress up game now that the characters relationship is more developed. I've gotta learn how to use Live2d though, but I don't want the development time to skyrocket or that will mean a price increase again. I think it'll be best to make a few experiments with the app first and find a way to keep production time low before going for a full new project.
Btw, in terms of choices, is it ok something like the dress up game (of course, I don't want to make it with the character just from one angle all the time) where you get the chance to try different gear on the character or were you thinking more like seeing whole other scenarios or storylines? I didn't like too much the idea of good or bad endings and minigames or point and click adventures feel a little too distracting to help build up the sexual tension of the game, so I was trying to go for something diferent and kinda ran out of time at the end.
Thanks for your input! I'll add some of this to the game description in a bit for clarification but I can say in advance that not counting the main screen, the whole thing has -sadly- only 16 screens total. However 6 of those screens are 3 image sequences, from which some of them are animated (and it's not just camera movements, it's actual frame by frame animation with a loop). Then, there are three more screens with an alt version and the final 2 screens have plenty of alts, animation and some ren'py tricks to add some spice. The whole thing required 64 illustrations, which is WAY more than the usual 20 I make for my PDFs. Soo even considering the alts that make use of previous illustrations and not counting those that required little work to do nor the animation work, the whole thing has 31 whole illustrations. Add to that the coding for the various effects, writing the full dialogue (something I don't or barely do for the PDFs) and you'll see why I ended pushing the price so high.
That said, I do take note, I've seen cheaper VNs here in itch.io and while mi initial calculations brought the price to $24, I did my best to lower it to $18. I know it's not enough, but the whole deal took so long to make that my bills piled up. Then there was the whole Gumroad fiasco, that used to be my main page for sales and now that's gone up in smoke. Taxes here on Itch.io are strangling me. I'm really, really thankful to everyone that bought the game despite the price, y'all helping me pay my mortgage and put feed my family. I really didn't want to put my prices so high because y'all have been so good to me all these years. I'm really sorry for that.
What I can actually do is to put the PDF for free for all those who already bought the game, and later sell it separately at $10. You can wait until then, it shouldn't be more than a week or two. Again, many thanks everyone for the heads up.
Noted! The increase in price is mostly because converting a PDF into a visual novel required putting triple the hours because as I just found the hard way, coding stuff ain't easy, debugging is way worse, nobody is offering updated translation files for Ren'py and while I loved to make a bit of animation and half of it was just using mesh distort here and there, the other half was actual animation (all right, not the best, but actual frame by frame animation). I didn't had previous experience for any of this as for all you can see, I'm not a programmer nor an engineer, just a cheap artist playing at being a dev. I'm sorry that this is the best I can offer right now, but be sure I'm taking notes to make it better next time, or at least cheaper. It would be awesome if you could give me more data on the bug, like your PC or MAC specs, monitor brand or if you found it already, someone's post with the same issue you had. Also, I really didn't intend to come across as dishonest, do you think that stating clearly the amount of game time or the number of screens would have helped to decide if the game is actually worth that money, before the purchase?