It's clear that this game has been made with care and attention, with consideration of style, and the game-jam theme. I appreciate the bespoke character move-set.
I noticed that when you pause in-game, you get soft-locked.Also, For a moment, it felt like I could use the game pad, but only the normal movement and jump is mapped. I guess that has something to do with the default input actions in Unity.Edit: I figured out how to use the game pad.
Viewing post in Jump Wizard 101 jam comments
Hey, you're right! I didn't think to use the bumper buttons. I just assumed it had to have been one of the face buttons. That's smart how you implement the aiming system to work with both a pointer and an analogue stick. That to me is worth some bonus points.
p.s. I still haven't figured out how to navigate out of the menu if it's triggered in the game phase. I actually meant to say it's hard locking me, regardless of which input device I'm using, but such bugs are to be expected in a game jam. My game doesn't grant you the push ability if you've spawned from a milestone. An easy fix, but waiting now for the end of the voting before I update.