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Thanks for playing!

The game pad should be fully implemented, every input action is set up with both gamepad and keyboard inputs. Unfortunately I was only able to playtest with an Xbox one controller, so it’s possible other controllers may be causing errors. Sorry about that!

Hey, you're right! I didn't think to use the bumper buttons. I just assumed it had to have been one of the face buttons. That's smart how you implement the aiming system to work with both a pointer and an analogue stick. That to me is worth some bonus points.

p.s. I still haven't figured out how to navigate out of the menu if it's triggered in the game phase. I actually meant to say it's hard locking me, regardless of which input device I'm using, but such bugs are to be expected in a game jam. My game doesn't grant you the push ability if you've spawned from a milestone. An easy fix, but waiting now for the end of the voting before I update.