Hey, don't worry, I'm not telling you that you have to conform to how I personally prefer things or anything obnoxious like that,
was just giving my earnest feedback in a spot where most folks wouldn't see it, that feedback being that there's just kind a lot of empty unused space that it isn't doing much besides inflating travel time, which is conflicting with the flow of rpgmaker, it wasn't meant to offend.
By all means, stay true to your artistic vision; if having the levels be that large is doing something positive that I'm not seeing, great, stick with it
Viewing post in Doing Bugfixes on a Halloween Bender, aslo... comments
happy halloween right back at ya
And yeah, I genuinely meant it in the nicest of spirits; it's a lesson I've picked up by working with other mappers who've gone through the whole rigmarole of releasing lengthy ass games themselves, and it's just one I kinda like to share around when it seems appropriate, just cause of how much it's helped me.
but yeah, anywho, I'll leave you be, have a good spooky night