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Pressing space while underwater should definitely be a secondary control for 'up'.

Also landing that 'bump your head on the ceiling' jump in the upgraded gills level while dealing with 2 unkillable monsters is pretty annoying. 

The monsters are fine, it's just that style of jump I feel isnt really testing my platforming and is immersion breaking.

I really enjoyed the Line of Sight mechanic.

This ran fine on my machine.