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Played the demo on steam, it's very nice. The sword crafting system is a creative addition to the zelda 1 styled gameplay, it works well with the sense of exploration and discovery, allowing you to explore the game's mechanics alongside its world.

The only criticism I have is that touching checkpoints (even if they are already activated) should refill the potion and hp. I had to kill myself on purpose sometimes.

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Thank you so much for playing!

I’m fairly adamant on my decision not to let players rest at checkpoints like a Dark Souls bonfire. I found in play testing that lower skill players would frequently wander out, get hit once or twice, and then return to heal themselves, over and over again. I decided not to let them heal, to sort of “push them down the water slide” and force them to have fun.

I am considering adding one time use healing fountains / reservoirs in certain spots, to help players feel less doomed after achieving an objective. I hope something like that remedies the issue. Your feedback is appreciated ^^