Really like the visuals and the atmosphere. Had to admit, would've died a few times if death was implemented, especially against the last enemy - though mostly because enemies seem to have full superarmor during their attack animation. Multiple light swings that can be chained together could be nice.
Couple issues/bugs I've found:
- Starting the game starts up VR as well, reading up on it seems to be because Unreal automatically includes Oculus and OpenVR plugins even when a non-VR template is used.
- Interacting with a signpost while moving keeps the character's walking animation, making him walk in spot while the interaction is ongoing.
- The enemy that glows red and needs to be parried went back for me with a red glow after it died.