Spoopfest build was rough around the edges but I definitely had fun figuring it out. The reward at the end was very cool although I wish there were more camera controls and that there was a POV view.
Firstly, the lighter should autoquip to the hotbar like the other lightsources. It was annoying starting every run doing that until I figured out where to go and no longer needed it. Also it sucks and I'd recommend a better way to limit it than just having a poor radius. Maybe only being able to use it for a few seconds at a time (with a cooldown) or something?
The hints should be made more prominent as I only noticed them a while into my first successful run. Also I'm not sure if the equippable candle is in this build.
Everyone else has said it but the enemy in the first part is a real pain to avoid unless you know the trick. Unsure if the lockers were much help because they were too fast and pretty much an instakill to an unaware player. Not sure about the second enemy in that area as I managed to sneak past them without issue.
The other enemies were fine as they were slower and it was easier to get into a hiding spot.
Doors should have visual feedback when unlocked because I can see players getting confused.
I think it should be more obvious that solving the vent puzzle opens the door to the next area. It just spawns a bunch of t-posing NPCs and I didn't make the connection until my second playthrough when I was doing a speedrun. Also when you write the push hint text there should 100% be a pushies joke.
There's obviously a bunch of other stuff like the item interact texts being mostly wrong and a large part of the second part being unfinished (nothing interactable upstairs and the asylum area with the pig is mostly just a few hidden items with some cool décor) but that's not really a big issue atm.
Ps. If anyone needs a walkthrough, I've made a shitty vague map at https://imgur.com/a/zcvMKZ0