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Thanks a lot!! I'll definitely want to get into choices next time and extra transition scenes with more detail are a must, I'll see what I can do there. Actually I'm currently thinking of making the next one more like a dress up game now that the characters relationship is more developed. I've gotta learn how to use Live2d though, but I don't want the development time to skyrocket or that will mean a price increase again. I think it'll be best to make a few experiments with the app first and find a way to keep production time low before going for a full new project. 

Btw, in terms of choices, is it ok something like the dress up game (of course, I don't want to make it with the character just from one angle all the time) where you get the chance to try different gear on the character or were you thinking more like seeing whole other scenarios or storylines? I didn't like too much the idea of good or bad endings and minigames or point and click adventures feel a little too distracting to help build up the sexual tension of the game, so I was trying to go for something diferent and kinda ran out of time at the end.

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Dress up games are awesome! I’d love to see the dynamic between the two characters in this VN translated into a dress up game. It would be awesome to dress her up step by step, applying restraints and flirting with her about her outfit. It would also really help the choices/agency of the player to be able to choose the kinky restraints you put her in, from the type of gag to how her arms are restrained.

And as for storylines, it’s what you can expect from visual novels like dating sims and the like, but I understand it would be hard to implement. Going through and making different endings means making new illustrations, and that would practically double the workload just to make two different paths. That doesn’t seem to be the direction your passion and workflow lies in and that’s all good.