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(2 edits) (+1)

Played this before, just to let you know.

-Game starts windowed, at least for the itch version since I chose that one. Most games start fullscreened, and most players expect it.

-Annoying that left stick doesn't also move the character. I know it's usually less precise than d-pad, but it's annoying that I don't have the option. Also, making the player choose the control prompts is not ideal, if possible you should make an automatic switch when they use a given device.

-If you open the status screen with start, you can quickly reverse and close it mid animation by pressing start again. However, it doesn't work the other way, where if you close the menu you can't press start to reverse back to open. This is mildly annoying since it's a relatively long animation, bidirectional functionality would be nice.

-I go to options in the in-game menu and for some reason fullscreen is off despite setting to fullscreen from main menu. I assume it's a sync error.

-Scorpion things in the forest drop green puddles, but don't seem to do anything? Later on, the squids also drop a blue puddle which does nothing.

-Getting petrified by the eye then getting sat on by the rock enemy is a little annoying, does a bunch of on touch damage.

-Sleep idle animation starting only after 4 seconds is kind of fast, for my tastes.

-Speaking of, the status screen says I'm asleep(Zs by head) even though I'm not. Doesn't seem to reset if I die, nor when restarting the game. [Later] Deleting my save seemed to 'fix' it, but now he never sleeps? Maybe I need to hit a certain point first before the sleeping. If it helps at all, in the file it said sleeping was '2'.

-Found the bakery, which I don't think I saw before, cool stuff.

-Since you can't get a refill from an already used checkpoint, it would be nice if felling a boss would refill the potion.

-Occasionally I just want to warp back to the checkpoint, it would be nice to have an option in the menu instead of having to die myself.

-Having the epilepsy warning be unskipable for 4 seconds and not in the window mode you selected(small window instead of fullscreen for me) feels annoying, and a waste of time. 

-For some reason you can't press cancel to exit the main menu's option screen. Just feels a little odd given you press that to exit the input mapping screen(which is only in game for some reason).

-I can't find a way to delete my save, which is a bit odd. Making people look in the file system isn't best practice.

-I beat the demo as far as I could(didn't find an end screen like that other guy though, took ~2-3 hours? I wasn't keeping track), I would say the game felt a little more polished, but there wasn't much new, maybe I just don't remember the old demo that well. The skull boss was new, I think, and fun. The placing was a surprise, but nice to have at the start of the area for quick retries. The pattern was engaging to dodge and to take advantage of after figuring it out. Think it was my favorite boss out of the lot. For weapon choice, I progressed from Wood -> Stone -> Slime -> BoneDog/Wand -> Mirror. I also went on to beat the Ape cave boss, which I didn't do last time. Mostly due to the Mirror sword, it's quite the boost since it means I don't have to worry about missing a swing when maneuvering around, not to mention the good damage.

-For fun I started messing with the save file and gave myself everything, only a couple crashes if I scrolled onto unimplemented swords, but not for unimplemented materials for some reason. The bottle explains the liquid drops, you can pick them up to be used for crafting. Assuming it's outside of demo content though. Didn't do much with the new swords, but the Rapier is pretty cool, I like the idea of direction based attack boosts, makes it almost like a dance.

-Just FYI, if you set the checkpoint to 39 in the file you can fight a tentacle boss and eventually walk onto the title screen... which is quite the sight:

https://files.catbox.moe/04z1q7.mp4 

Really good game you have here, I had a lot of fun even if most of my commentary was complaining about small details.  Keep up the good work.

(+1)

You’ve revealed my greatest fears and edited the save file! 

If I release a new version with all the non demo content deleted we will know who to blame!!

(It sounds like you must have enjoyed yourself a lot to have explored the games content so thoroughly. Thank you so much for all of your input, UI related feedback is invaluable.)

As for Yancy getting sleepy, everything’s working as intended. 

I will continue game dev at pace. In the future, you can delete your save by hitting CTRL + SHIFT + F4 or on controller hitting… I think it was Triangle / Y, Start / Options, and Select / Share. I set it up as a debug feature for live demos, but underestimated people’s interest in deleting their saves.

Thank you again!