Oh man, this game certainly took turns - I did not expect to suddenly get a gun, have a combat and money system once reaching the Brain Server, that was a really good twist from the initial presentation. The combat isn't what I expected either, but it works well enough. I like the general vibe of it so far, curious where it'll go from the demo. Below my findings I've written down while playing through it:
- Sound effects! The music is alright, though a bit repetitive after a while, but there's a strong lack of any sfx in the game.
- During the cutscene like the robot arm taking out the "brain" or the opening of the door from the computer, you can press E and the puzzle interface shows up still. It'll also gets stuck on the screen until you interact with the computer again.
- Clicking on "Chat" in the Brain Server keeps repeating the camera movement animation.
- First time I died against the second enemy (because I didn't realize you need a bullet to heal), and after respawning and killing it, going back to the Brain Server made it repeat the whole introduction dialogue of giving me a gun, HP and wallet (and saying I had no money despite having $94)
- Went in a circle made it back to the hook enemy. He was gone while the door was closed, but after opening the door he reappeared though was not interacatble. Was able to pick up the hook rope again, and looks like this can be done infinitely.
- Had to do a few loops, unsure what to do before I noticed the hole in the ceiling where the hook rope is used. Some flair to draw attention it (light ray shining down, dust particles floating down from it etc.) might make it more noticeable.