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vianite

53
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A member registered Jul 12, 2020 · View creator page →

Creator of

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that sucks. windows can go suck a dick. but it's not the end.

Thank you for playing!

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Thank you for playing!

You just missed the demo version update I pushed to itch.io. I remade the puzzles but kept the original puzzle as an optional bonus challenge (the entrance to it is a bit hidden on purpose).

The tone and the setting are both considered decisions. I like them but I understand there can be critics.

The combat is still in early development but I'm glad it got you intrigued.

I'm glad to read you're looking forward to this game!

Thank you playing!
I'm glad you liked the twists, it was exactly what I was aiming for.
And thanks for the detailed list.

Thanks for playing. The music is by my friend https://x.com/akuLukka

Just checked it and yeah it's there, but I can't get it to work on my machine (Windows build). I see you also added a Linux build. Just tried to run it and it was really slow/buggy. Anyway the game seems promising, good work.

I played the Linux build

The car model is really good looking and polished! Really wished this had a controller support. The power/weapon pickups is a neat mechanic.

Visually  quite polished for a prototype which is great. Atmospheric. I wasn't that good at it so glad the death function were not there lol. It was a bit hard for me.

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Sorry for being a bit vague. Yes on full throttle. But what I meant is that I would have liked it a bit more action heavy. But I just realized it's a biplane and not a fighter jet lol so my bad man. It's a bit bare bones but I totally understand because it's still an early demo. Maybe it felt cool enough that I kept wanting more. Like it got me a bit on the hook and I wished more back in my brain. It's promising so hope you dev more.

Pretty basic. I wish it had a bit more speed and a bit more impact with the sound effects. Still a lot if nice little graphical details, funny theme and light likeable character designs.

For some reason this has a lot of charm to it. The music is great and fitting. The grey graphics are enough but I still wish I saw those colorful liveforms you have on your cover pic. Not sure if this is completed or are you planning to add something to it? Obviously gets a bit boring rather quick but I like the effort.

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Thank you! Man you really brought a smile on my face when you mentioned From Dream. So neat that someone remembered it. I actually made a game between this and From Dream called Midnight Search but never polished/completed the final level(s) so I never published it.

Thanks for the feedback and bug info. So you didn't get to use the hookrope on the ceiling? Well you didn't miss much in that case. It just had an ending screen thanking the player and a character sprite (the same girl that is on the cover).

There seems to be bugs on the saving... it was one of the last things I implemented before the demo so not a big surprise there. That's still weird, it should make a new safe file every time you close and open the game again. The file can be deleted (or edited) manually, on windows it's on %APPDATA%\Godot\app_userdata\virus_brain and on linux ~/.local/share/godot/app_userdata/virus_brain.

Yeah I have already decide to make another type of puzzle for those computers. Happy that you managed to brute force it.

I like the idea, cool little game. But the controls and UI info are really rough and I had hard time drawing those lines lol.

Cool game. The flying felt pretty polished. Wish it had a controller support. A bit slow on pace, I would've like more speed. Thanks for submitting.

Cool graphics and art style. I really don't play platformers so my more than casual ass got kicked pretty hard.

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Downloaded it, still dropped but the floor somehow managed to catch me lol. Cute litle game. I saw your post on /agdg/ earlier telling you need to guide others to play but I found it pretty intuitive. I didn't even reqognize the how to make coffee sign until I had already served a few cups. But the labels saying the "pitcher is empty" and "milk needs to be skimmed" helped a lot though. But I think all those tips are still essential there. The gameplay was pretty simple but this an early demo.

It's cute and pink and visually polished. Wish it had a controller support. I think the feel could be a bit more polished. This is really not a genre that I play though.

Lol, damn, maybe it was a bit too hard.
It's a  columnar transposition cipher; it requires you to shift the letter columns and the most top row is the key.

Unscrambled it looks like this:

K  E  Y
H  A  P
P  Y  C

And the columns are then shifted according to the alphabetical order of the letters in the keyword (in this case KEY becomes EKY).
Here's the puzzle again:

E  K  Y
A  H  P
Y  P  C

And thus the answer is HAPPY(C). C is a null character added just to fill the column.

It has a bit of a Lynchian vibe which I like. Overall nice graphics. The game crashed when I was in storage and tried F on the keypad. I managed to get the ladder down and as soon as I climbed it the game ended or crashed? It's a bit clunky but maybe that's part of the appeal. Thanks for the upload.

I just keep falling through the floor and not being able to play.

Nice prototype.  I missed arrows that would've shown the  path or a highlight of what was the next target. I paused to use the abilities, it intuitively felt safer that way. Anyway keep deving anon!

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!!! USE SPACE FOR RELOADING !!!
CONTROLS
:
Keyboard and Mouse:
-WASD move, SPACE jump, E action, TAB menu
In Fight:
  -MOUSE1 shoot, SPACE reload

Thanks for playing.

Yeah the columnar transposition cipher can be a bit hard for the first time.  And the game lacks a guide or in-game tutorial and high-lights tips as of now. I have the controls written on the itchi.io page but sadly it doesn't seem so show up on the jam page. Any way I'm happy you liked the demo!

Yeah it was pretty easy to hit the ground.
By the way have you considered adding different game modes? I feel a tower defense could be a cool one, something like the vamp vs zombies: You fly and drop turrets, mines, bombs , and  you can fly resources from home to build points, goal is to protect a buildings or a love interest... 
I just think you have something cool. Keep on going fren.

I liked the atmosphere. The mechanics felt a bit clunky though. It was often pretty hard to set the tire pump. The sound effects were good. I didn't like that I got too easily killed and there were no checkpoint. Anyway good effort.

Thanks for uploading!

Very cool! The art and music feel polished. I don't play bullet hell games so I only got on to the second boss. Liked the enemy designs and simple bullet patterns.

Thanks for uploading!

I liked the shooting. I think the sound effects were quite good. I too would have liked to have a health meter. I also managed to get pancaked under a door which was a cool game over lol.

Thanks for uploading!

Tried to run this on Linux but couldn't make it work even after installing libsdl2-image-dev. But maybe that's just a problem on my end not in the build. So I played .exe.

I don't really play bullet hell games so I didn't get that for. Never the less this game has a certain charm to it. Hope you add some light story to this somewhere down to road. I've not played the original but I liked the silly halloween edit.

Happy Halloween and thanks for uploading!

Cool graphics and amazing you made this with your own engine. You probably have a lot of new mechanics on your mind but I think dropping baits or bombs would be cool addition. Also maybe some kind of super bonus frenzy mode.
Thanks for uploading.

the game has two phases: first you shoot bugs and every shot depletes one bullet
in the second phase you use WASD to control VI to dodge bugs
in first fight, you get 100 money for every bug shot, with 1 000 you can buy a bomb by clicking it at right corner

I liked the clown girl (I don't care if she says otherwise), hated the ladders so much

Simply amazing.... in it's own way

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polished, very hard game but I don't really play these types of games

understandable, there really is no tutorial

finally figured out what was wrong
it should work now if you wanna give it another go

use W, A, S, D to dodge

thanks for posting, I finally figured out the problem and it's now fixed

Thank you for playing. Yeah I admit the story is subtle , but the idea is simply to follow that girl you jumped after at  the beginning.

The pink sock… it’s up for your imagination .

Did you try jumping after her? :/